by WinZO Games | Mar 19, 2025 | PR Room
⦁ In 2024, India’s online gaming sector’s size was USD 3.7 billion, and by 2029E, it will touch a USD 9.1 billion market size, says the Interactive Entertainment and Innovation Council’s “India Gaming Market Report: Consolidating Growth, Driving Innovation, Building...
by WinZO Games | Feb 26, 2025 | PR Room
DPIIT, MIB, IEIC, and WinZO partner for Bharat Tech Triumph Edition 3 to identify India’s top game development talent and provide them with key international platforms of GDC (San Francisco), Startup Mahakumbh (Delhi), and WAVES (Mumbai) to showcase their...
by WinZO Games | Feb 12, 2025 | PR Room
Select Indian Gaming Startups and Students to Showcase Talent at GDC & WAVES New Delhi, 12 February 2025: The Tech Triumph Program (TTP), has been launched by the Interactive Entertainment and Innovation Council (IEIC) in partnership with the Ministry of...
by WinZO Games | Jan 29, 2025 | Business, Initiatives
A recap of the Tech Triumph Program (TTT) Bharat Edition Season 1 and 2 When it comes to genuine opportunities for showcasing gaming products, talent, and capabilities on a global stage, Indian game developers often find the avenues to be limited. The Tech Triumph...
by WinZO Games | Jan 15, 2025 | Initiatives, PR Room
WinZO launched the initiative ‘Play to Prevent Cancer’ to raise funds for early cancer detection through gene counselling and also to create awareness for its 200 million user base on the critical role of early cancer detection. Through its ‘Play to Prevent Cancer’...