- DPIIT, MIB, IEIC, and WinZO partner for Bharat Tech Triumph Edition 3 to identify India’s top game development talent and provide them with key international platforms of GDC (San Francisco), Startup Mahakumbh (Delhi), and WAVES (Mumbai) to showcase their products
- BTTP Edition 3 has picked 20 Winners out of over 1000 entries
New Delhi, 26 February 2025: The Bharat Tech Triumph Program (TTP), a flagship initiative of India’s largest interactive entertainment platform, WinZO Games, and Interactive Entertainment and Innovation Council (IEIC), championing India’s leading game development talent announced 20 winning game developers at the Grand Finale event on 26th, February 2025.
The 3rd and the biggest-ever edition of BTTP is organized in collaboration with DPIIT, the Ministry of Information & Broadcasting (MIB), Government of India. Over three Editions, BTTP has witnessed participation from over 1500 of India’s best game developers and students, making it the definitive platform for fostering innovation and entrepreneurship for Made in India for the World technology & IP.
Winning games for Season 3 were evaluated by a jury of stalwarts from India’s top investors and business people, including Dr. Mukesh Aghi (CEO and President, US-India Strategic Partnership Forum), Padma Shri Prashant Prakash (Founding Partner, Accel Partners), and Archana Jahagirdar (Founder and Managing Partner, Rukam Capital), Shri Sanjiv Singh, Joint Secretary, DPIIT, and Rajesh Raju, Managing Director, Kalaari Capital.
This Edition is the most expansive yet, both in terms of participation and in unlocking market access and export opportunities. The winners will represent India at GDC 2025 (March 17-21, San Francisco), Start-Up Mahakumbh (April 3-5, India), and WAVES (May 1-4, India), showcasing their groundbreaking games and indigenous gaming IPs to a global audience of investors, publishers, and industry pioneers.
India’s gaming sector is at an inflection point for innovation, growth, and export of technology & IP
The growing footprint of the BTTP comes at a critical juncture in the Indian gaming industry, which is witnessing exponential growth. As per a US-India Strategic Partnership Forum (USISPF) report, the Indian gaming opportunity currently stands at ~ USD 4 bn and is poised to breach the market size of USD 60 billion by 2034.
BTTP is a direct response to this opportunity, designed to position India as a global leader in interactive entertainment, gaming technology, and indigenous IP creation. The initiative is aligned with the Hon’ble Prime Minister of India Narendra Modi’s vision of “Create in India for the World”, reinforcing his call for Indian creators to seize opportunities in gaming, AVGC (Animation, Visual effects, Gaming, and Comics), and digital storytelling.
A programmatic intervention such as BTTP exemplifies the Hon’ble PM’s vision, aspirations, and talent of Indian game developers, and the potential to become a USD 60 billion global gaming market. It is the assimilation of the sector’s collective aspirations.
The Tech Triumph Program’s Third Edition: A gateway to global and national recognition
With an unprecedented pan-India reach, Edition 3 of the BTTP drew diverse participation from over 1000 gaming studios, indie developers, students from top IIT & IIMs, and tech startups across PC, mobile, console, and immersive platforms. The winners (full list available in the attached Annexure) will now take their innovations to GDC 2025, WAVES, and Start-Up Mahakumbh (SMK): a rare opportunity to access the best of gaming platforms through a single competition.
As a Jury Member, Shri Sanjiv Singh, Joint Secretary, DPIIT, Ministry of Commerce and Industry, Government of India said: “In watching the Bharat Tech Triumph Program unfold, I am reminded of the Honorable PM’s clarion call for making India a global gaming leader—not just in playing games, but in developing them. This program fuels the PM’s vision by mentoring game developers and exporting our top gaming content. The BTTP espouses the best of Indian startup energy – tech, gaming, exports, IP, and promotion of Indian culture and heritage. Through this program, I have witnessed exceptional engineering prowess, scalable products, distinct intellectual property, and unparalleled innovation and creativity.”
Padma Shri Prashanth Prakash, an eminent venture capitalist and Jury Member of BTTP noted: “India’s startup ecosystem is growing at a galloping speed. Visionary and thoughtful initiatives like the BTTP lay the groundwork to bring the ecosystem together and forever change the direction and acceleration of growth of a sector. Gaming, in India and globally, is undergoing a massive shift, and if India plays its cards right, it has the potential to become a leading global gaming market with a market size of over 50-60 bn by 2034. The Hon’ble PM urged the sector to export Made in India games and BTTP rose up to contribute to this vision. Now in its 3rd Edition, BTTP shows the untapped talent, remarkable interest in gaming, and the need for scalable programs in the gaming sector.”
Paavan Nanda, Co-Founder of WinZO Games noted: ”With the 3rd Edition, BTTP has now established itself as a key platform to unlock the potential of game developer talent of India. BTTP was conceptualized to support and scale the most important ingredient of any gaming market – game developers. We established BTTP to provide the following support to our game developers – larger ecosystem plug, global exposure, mentoring from established game developers, investor connect, and amplifying their products. With the success of the 3rd Edition, we realize BTTP has achieved its goals and beyond. We are humbled by the continued success of BTTP.”
About IEIC
IEIC is a not-for-profit organisation born out of the conviction to establish India as a global destination for interactive entertainment excellence. Our community-driven platform comprises over 50 of India’s top online interactive entertainment companies, including WinZO Games, Griffin Gaming Partners, Makers Fund, and Courtside Ventures. It also includes game developers like Chennai Games, Wala Interactive, and Dunali Games and law firms like TMT Law Practice.
About WinZO
WinZO Games (WinZO) is India’s first and largest interactive entertainment platform, with over 200 million registered users in India & Brazil. WinZO hosts 100+ third-party casual games such as Chess, Carrom, Car Races, Puzzles, and Quizzes in 15 Indian and foreign languages such as Hindi, Bhojpuri, Gujarati, Marathi, Portuguese, Spanish, etc. We have built a thriving community of over 75,000 micro-influencers, game streamers, and freelancers, most of whom belong to India’s Tier II–V cities.
For more information, visit www.thetechtriumph.com and you can access the press kit from here
Annexure: Tech Triumph Program (Bharat Edition) Season 3 | list of winners
- Sportsverse by Yudiz Solutions: A multi-sport VR experience featuring cricket, basketball, archery, and interactive mini-games
- Winds of Arcana: Ruination by Brewed Games: A 2.5D dark fantasy Metroidvania with deep combat customization and rich world exploration.
- AUM – The Game by Brahman Studios: A 3D multiplayer action arena blending RPG elements, Indian mythology, and a unique Karma system.
- Lysto: An AI-powered platform that helps game studios with playtesting, player acquisition, and retention strategies.
- Ilavath: Battle Arenas by 5th Ocean Studio: A team-based strategy game inspired by Indian legends, where players battle for Moksha in a cosmic arena.
- 1000 Deaths by Pariah Interactive: A gravity-bending 3D platformer where player choices shape levels, mechanics, and story.
- Hospital Rush by Over The Moon Game Studios LLP: A time management simulation game set in a fast-paced hospital environment.
- Battle Legion: Mass Troops RPG by GodSpeed Games: A mass-battle multiplayer game where troops fight under players’ command in strategic battles.
- Judgment Day by Gamer2Maker: A story-driven narrative game exploring justice, fate, and morality with an immersive design.
- Model Trains by Second Quest: A sandbox game for railway enthusiasts, allowing players to design and automate intricate railways.
- AeroMayhem PvP by Teapot Games: A high-octane air combat simulation game dominating simulation charts in 80+ countries.
- Climate and Sin by Zher Blast: A dystopian adventure game where a young boy fights to save the last surviving tree in a polluted city.
- Dominate the Skies by Blue Squirrel Studios: A VR anti-gravity racing game with aerial combat and high-speed action.
- Mixar: The first AI-native 3D editor that enables game studios to create 3D assets using AI.
- Palm Sugar: A Village Story by Mono Tusk Studios: A story-rich pixel RPG set in rural South India, blending traditional storytelling with engaging gameplay.
- Orangutan Gaming: A professional esports organization competing at global tournaments across multiple titles.
- Arcado Champs by Gape Labs: A real-time slot-based strategy game with elements of tower defense.
- SENA MayaVerse by GauravGo Games Technologies Pvt. Ltd: A metaverse-based multiplayer battle royale game integrating play-to-earn mechanics.
- Little Guru Sanskrit Learning by Little Guru: A gamified AI-driven platform for learning Sanskrit through interactive gameplay.
- MetaShot: A motion-sensing cricket bat that delivers an immersive virtual cricket experience at home.