The Bharat Tech Triumph program under Create in India Challenge of Waves anchored by WinZO & IEIC—announces 20 winners Unlocking India’s Creative Potential: From Local Innovation to IP export, the winners are creating export-ready products to cement India’s global...
Newsroom
Stay ahead of the curve with the latest updates. Embrace the excitement of new possibilities and groundbreaking ideas.
MIB, IEIC, and WinZO Launch the Tech Triumph Season 3 to Showcase India’s Gaming Innovation at Global Platforms
Select Indian Gaming Startups and Students to Showcase Talent at GDC & WAVES New Delhi, 12 February 2025: The Tech Triumph Program (TTP), has been launched by the Interactive Entertainment and Innovation Council (IEIC) in partnership with the Ministry of...
WinZO launches ‘Jaha Jeetega India’ Campaign with MS Dhoni, celebrating India’s Winning Spirit
The campaign featuring MS Dhoni debuted during IPL 2025 brings the powerful theme of “Jaha Jeetega India” - reminding us that while life may be tough to win, with WinZO, winning is always within reach. In a playful twist, the WinZO Team also joins MS Dhoni in the...
WinZO Propels and Celebrates India’s Burgeoning Creator Economy
In a first-of-its-kind initiative by an Indian startup, WinZO felicitates India’s leading content creators, including Carry Minati and game developers New Delhi, 4 April 2025: In a grand celebration of India’s booming creator economy, WinZO, India’s largest...
India’s gaming revolution goes global: Bharat Tech Triumph Program Season 3 to setup India Pavilion at GDC, San Francisco, WAVES, and Start-Up Mahakumbh
DPIIT, MIB, IEIC, and WinZO partner for Bharat Tech Triumph Edition 3 to identify India's top game development talent and provide them with key international platforms of GDC (San Francisco), Startup Mahakumbh (Delhi), and WAVES (Mumbai) to showcase their products ...
India’s Gaming Golden Decade: WinZO & IEIC Report Predicts $60 Billion Market, 2 Million Jobs, and $26 Billion IPO Boom
⦁ In 2024, India’s online gaming sector’s size was USD 3.7 billion, and by 2029E, it will touch a USD 9.1 billion market size, says the Interactive Entertainment and Innovation Council’s “India Gaming Market Report: Consolidating Growth, Driving Innovation, Building...
From Case Competition to Career Breakthrough: My Journey with WinZO BOSS
Case competitions are academic marathons — endurance, frameworks, and PowerPoint tests. But occasionally, one of them breaks that stereotype and changes the direction of your career. My case competition was one such instance with WinZO BOSS. From competing on a...
My Journey with WinZO BOSS: From Campus Case to Real-World Impact – Teja
After being selected from IIM Ahmedabad, I competed against 10 finalists from premier IIMs in WinZO BOSS Grand Finale — a case competition that turned out to be a career-defining experience. What started as a 5-slide deck on global expansion became a launchpad into...
Stepping Into a Real-World Challenge – Yash
As an MBA student, I had taken part in several case competitions - but WinZO BOSS was refreshingly different. Instead of a hypothetical prompt, we were given a live business problem: to reimagine WinZO’s in-app loyalty program. The stakes felt real from day one, and...